7 Days to Die PS4: Update 1.04 comes to Xbox One and PlayStation 4 consoles
7 DAYS TO Die PS4 and Xbox One players can now download the 1.04 update, bringing with it a host of improvements and tweaks.
The 7 Days to Die update is now available on PS4 and Xbox One
Zombie survival game 7 Days to Die has been given a HUGE update that makes lots of gameplay improvements and fixes on Xbox One and PS4.
The development team have confirmed that the new patch contains a combination of improvements and optimisations that focus on issues discovered both by the team and player.
New 7 Days to Die 1.04 patch notes have been released today, outlines many but not all of the fixes and improvements included in Patch 2 by the 7 Days to Die team.
Patch 2 weighs in at less than 1GB, but makes significant changes to the way you play:
7 Days to Die Trailer - TellTale Publishing.mov
7 days to die 1.04 Patch Notes:
Stability Issues and Improvements
- Fixed an issue where players would get stuck on the Building Environment screen when attempting to load into a save game with corrupted terrain. The fix works by replacing corrupted terrain chunks with their original versions; this may cause loss of anything built or modified in these corrupted chunks
- Fixed an infinite loading screen that would sometimes occur when the player would disconnect the controller on the Building Environment screen after dying
- Fixed a crash that would sometimes occur when the player would draw water from a non-ocean source
- Fixed a crash that would sometimes occur after the second player would quit out of a Local Multiplayer session lasting longer than an hour
- Fixed a crash that would sometimes occur when using antibiotics on the Player Menu
- Fixed a crash that would sometimes occur when shooting enemies with an AK-47
- Fixed a crash that would sometimes occur when navigating inventory menus
- Fixed a crash that would sometimes occur when many players would join and exit an online game repeatedly
- Fixed a crash that would sometimes occur when the host of a multiplayer game would jump on the head of a client as the client was quitting the game
Art Issues and Improvements
- Improved lighting and shaders by reworking the day / night lighting shadows and tone for every biome; also tuned all the colors, brightness, and ambience
- Fixed an issue where performance would dip while a player was holding a torch or was nearby an object emitting fire and smoke VFX (e.g. campfires, torches, forges)
- Optimised texture packaging to increase available memory
Sound Issues and Improvements
- Added menu navigation sound effects within the Front End and Pause Menu
- Fixed an issue where audio would loop when using certain weapons (e.g. Auger, Chainsaw, AK47, Submachine Gun)
- Fixed an issue where the volume for some sound effects (Bow and Arrow, other weapons, zombie) would become inaudible after the player crouched multiple times in a game session
- Fixed an issue with rain SFX playing more loudly in some biomes than others
- Fixed an issue where ambient rain sounds would play on the main menu after quitting a game
Gameplay Issues and Improvements
- Fixed an issue where the player would overheat too quickly, even when attempting to cool themselves by standing in water or going to a snowy biome
- Fixed an issue where zombie hordes wouldn’t spawn if the world already contained the maximum number of zombies when the blood moon begins
- Fixed an issue where dropped items (e.g. Auger) would fall through the world
- Fixed an issue where hordes would spawn every day after Day 49
- Optimised network packet for less network data
- Added search field for inventory in Single Player and Online Multiplayer sessions
- Added in-game controller vibration when the player takes damage above a certain threshold. You may enable or disable this setting within the Controls menu.
- Fixed an issue where the map in the map menu would load more slowly for clients in an online session
- Fixed an issue where the Airdrop Supply Marker would disappear when the player moves out of range
- Fixed an issue where the player could scroll outside of the map’s borders in the menu
- Fixed an issue where the shooting animation would become corrupted when the player stopped aiming down the sites
- Fixed an issue where it would become difficult to pick up items from a close distance
- Fixed an issue where glass panes in the environment did not have proper collision