Rocket League Trade In disabled following Season 3 server issues
Rocket League Season 3 has begun but continuing issues means that Trade-In features are disabled.
Developers Psyonix has disabled Rocket League Trade In features following the start of Season 3.
There is no word on when Trading will be back or what has caused today’s problems.
But the good news is that the current problems are connected to the current server issues and should disappear when things return to normal.
The latest message from Psyonix reveals: “Matchmaking has been restored. However, Trade-In is currently disabled and items acquired by players may not be visible for up to 15 minutes.
A further description from Psyonix adds: “Purchased items can only be traded on the platform they were purchased on. You can only trade with other players logged into the same platform as you. For example, if you build a Blueprint with Credits on Xbox, you can only trade it on Xbox.
“To reduce fraud, players involved in any trade must have purchased at least 500 Credits. This does not apply to players who played before the Free to Play update.”
For those who have never used the system, trading is an online feature that allows you to exchange Rocket League Items with other players.
When trading does return to Rocket League, here is how you can use the system:
- Launch Rocket League
- Invite the other player to a party
- Select the Invite to Trade button
- Both players must be online to initiate and complete a trade, and a trade is processed when both players confirm it.
"A countdown will occur allowing either player to cancel the trade Both players will get confirmation prompts of the items received.
"If your trade involves more than 10 items be sure to scroll up and down to ensure all items are present before confirming. Trading in small batches makes it easier to keep an eye on everything."
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More details regarding the Rocket League Season 3 launch can be found below, as part of the full patch notes shared by Psyonix:
THE HEADLINES
Season 3 is live on all platforms. No game client update is required
Season 3 Rocket Pass, featuring the new car Tyranno, has begun
The new Arena ‘DFH Stadium (Circuit)’ can be found in Online Playlists, Private Matches, and Free Play
Season 2 Competitive Rewards have been distributed to all eligible accounts
SEASON 3
Rocket Pass
Season 3 Rocket Pass, featuring the new car Tyranno, has begun
Tyranno uses the ‘Dominus’ hitbox
As part of our commitment to removing uncertainty from in-game purchases, we have made the following updates to Pro Tiers
Pro Tier Rewards are now consistent for all players
Pro Tier Rewards are visible before unlocking
All Pro Tier Rewards feature a Painted attribute
Special Edition items will appear occasionally
Not every Painted Special Edition combination is obtainable
In order to standardize Pro Tier rewards, Certified items will no longer drop in Rocket Pass. Certified items can still be found on items obtained via Blueprints, the Item Shop, and Fan Rewards
Pro Tier purchasing is available once again if desired
TOURNAMENTS
Season 3 Tournaments are now available
New Tournament Rewards and Titles have been added
Adjusted the scoreboard to make series score more readable
Remaining Season 2 Tournament Credits have been converted into All-Star Cups
0-12,000 Tournament Credits — receive 1 All-Star Cup
12,001-24,000 Tournament Credits — receive 2 All-Star Cups
24,001-36,000 Tournament Credits — receive 3 All-Star Cups