Tom Clancy’s The Division Survival mode and 1.5 update have a BIG new audience
TOM CLANCY’S The Division Survival Mode and 1.5 update recently launched on PC and Xbox One, and it appears that the game has a big new audience to enjoy it.
The Division Survival Mode sees players starts on the edge of the map with a poor loadout and even poorer prospects.
Agents must scavenge for supplies and gear while they try to stay alive in a raging snow storm, facing all kinds enemies, as well as other players.
“Your mission, should you choose to accept it, is to find the antivirals to the Green Poison said to be located in the Dark Zone,” the official Survival DLC description reads.
“Time is of the essence, so the decision is made to send you in despite a heavy storm currently covering Manhattan in snow.
“After a disastrous helicopter crash, you’re stranded in the middle of that snow storm with almost zero visibility, no gear, no skills, a single medkit, no protective clothing and just a sidearm to your name.
“The mission is everything though, so you have no choice but to face the weather and get to the Dark Zone.”
Crafting high-end hats and scarfs are the name of the game and the new mode was recently launched alongside The Division 1.5 update.
Update 1.5 will be available to Playstation 4 owners in the very near future. We are sorry for the delay. Survival will be available for PS4 on December 20.
Ubisoft say that they experienced some technical issues that caused the submission to take longer than planned and expect an answer from Sony by Monday.
The soonest rollout date is Tuesday, November 29th. In the very unlikely event it’s not, Ubisoft will have to delay it again.
But one of the biggest pieces of news connected to Tom Clancy’s The Division is that players numbers are back up.
According to Ubisoft, their post-release plans has seen the active user count jump to what they had following launch.
“Since the release of patch 1.4, we went back to the daily active users we had at launch, because people were [so impressed],” says Anne Blondel, VP of live operations at the publisher to PCgamesN.
“Some players left the game earlier than what we thought, then we had to make that tough call - do we keep providing them with extra content or do we stop everything for a while, settle down, fix everything and then once the game is where it should be, then we start providing more content.
“And this is what we did [and] the community was super happy about it, even though they were disappointed at first that we were to push back the next DLC releases.”