Destiny 2 Season of Dawn: Start time, early patch notes, season 9 changes, server downtime
DESTINY 2 Season of Dawn is fast approaching, with the countdown begun till the major update’s start time. Here’s all you need to know including early patch notes, incoming season 9 changes and server maintenance downtime for today.
Destiny 2 release trailer for Season of Dawn
DESTINY 2 SEASON OF DAWN - UPDATE ONE: Destiny 2 Season of Dawn is kicking off today, with the start time for season 9 of Bungie's hit shooter fast approaching.
Destiny 2 maintenance will be taking place today ahead of the big Season of Dawn launch on PS4, Xbox One and PCs.
Destiny 2 maintenance begins at 4pm UK time today with servers then being taken offline at 4.45pm.
The Bungie game should be back online at 6pm UK time which is when Destiny 2 Season of Dawn is scheduled to start.
If you're wondering what's in the big Destiny 2 update then you can find out below thanks to early patch notes.
ORIGINAL: Destiny 2 Season of Dawn countdown has begun, with the start time for season 9 of Bungie’s loot shooter fast approaching.
The big Destiny 2 update will see Osiris calling Guardians to Mercury after Vex was defeated last season.
The new threat facing Destiny 2 players is a council of Cabal Psion Flayers trying to manipulate time and undo the victory against the Red Legion.
The biggest addition coming to Destiny 2 on day one of Season of Dawn is the new seasonal PvE mode The Sundial.
This is a six player matchmade activity that sees players having to defend the Sundial from the Cabal.
The new Sundial mode will only be available to those that purchase the Season of Dawn pass.
Destiny 2 fans will be able to play Season of Dawn from 6pm UK time on Tuesday December 10 following a period of server downtime.
Here is the server maintenance schedule for the inbound Destiny 2 update 2.70…
• 8am PST (4pm GMT): Destiny service maintenance begins
• 8.45am PST (4.45pm GMT): Destiny 1 and 2 are taken offline on all platforms
• 9am PST (5pm GMT): Destiny 2 Update 2.7.0 begins rolling out across all platforms and regions
• 10am PST (6pm GMT): Destiny 1 and Destiny 2 are back online on all platforms; Season of Dawn begins
• 11am PST (7pm GMT): Destiny service maintenance concludes
The Destiny 2 server maintenance schedule was revealed in a post on the Bungie website.
The Destiny makers also revealed a schedule for the release schedule of Season of Dawn, showing everything up to its end date in March.
Bungie also outlined some changes coming to Destiny 2 Season of Dawn.
Introducing the patch notes style list, Bungie said: “Here’s a preview of some changes arriving with Season of Dawn.
“We previously discussed some upcoming subclass changes to solar subclasses here, but we have a few extra tuning notes below.
“We also have some notes on Exotic Engram changes, powerful rewards caps, bounties, Crucible maps, and more!”
Here are the confirmed inbound Destiny 2 changes…
Rewards
Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from five per cent to 10 per cent
The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armour
Note: Contents are still class-specific
Powerful and Pinnacle Reward Caps
Powerful Cap: 960, up from 950
Pinnacle Cap: 970, up from 960
Escalation Protocol
Escalation Protocol wave 7 chest no longer requires a key to open
Chest can be opened upon every successful completion of wave 7
Each time opening the chest awards one piece of EP armour for your character class until you have the full set
After full set is acquired, subsequent opening of the chest awards a random piece of armour
Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
Armoury keys to spawn Valkyrie Javelins are unchanged and will remain
EP weapon drops were not touched and are still cumulative-stream boss drops
Weapon Mods
The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
Fixed an issue where Ada-1 could grant duplicate weapon mods
Bounties
Repeatable bounties have been added to the Gunsmith
Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty "Field Calibration" into a single objective that shares progress from all sources
Removed Valour/Infamy and Vanguard tokens from "Field Calibration" as there is no longer a requirement for any of these linked activities
Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
Reduced the completion requirements of several daily and repeatable Crucible bounties
Removed grenade and melee bounties from the Crucible bounty repeatable pool
Striker Code of the Missile (Middle Path)
Thundercrash
Increased base damage from 2,700 to 3,200
Increased in-flight damage from 100 to 200
Slightly increased the amount of time you have in the air after activation
Nightstalker Way of the Pathfinder (Bottom Path)
Vanish in Smoke
Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected
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Voidwalker Attunement of Fission (Middle Path)
Handheld Supernova
Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate
Crucible Maps
Added Rusted Lands to appropriate playlists
Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
These maps are still available for play in private matches
• Stay tuned to Express.co.uk for more Destiny 2 news and updates